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We have and will continue to work hard to bring unique and entertaining content to North America and Europe. We hope that you can appreciate the effort that has gone into bringing Criminal Girls 2: Party Favors to North America and Europe, and will enjoy the game when it comes out this September. However, we consult with rating boards, our developers, and a variety of other stakeholders before deciding on a course of action with a title, and we did so with Criminal Girls 2: Party Favors. That’s a little vague, and not 100% saying something would cause, for example, an AO rating. I’m sure many of you noticed that I said things “could” be an issue.
![criminal girls invite only criminal girls invite only](https://i.psnprofiles.com/guides/2399/f57af0.jpg)
Thus, another reason this dialogue was removed was to avoid a situation of no text to accompany several lines of untranslated Japanese being spoken. This dialogue also represented a technical challenge to localization, because there are no subtitles.
![criminal girls invite only criminal girls invite only](https://static.wikia.nocookie.net/criminal-girls/images/c/cb/HimekamiMait.png)
Some of this could cause an issue with power distance, or perceived consent of the activities of the game. The game’s text will be in English, but the spoken dialogue will be the original Japanese voice track. Like with Criminal Girls: Invite Only, we will not be dubbing the game in English. This reduces the power distance between the player character and the girls in the Reformation Program and makes the activities of the game more consensual. There may be a few other translation changes as well. We didn’t want the game experience to change though, so we are also investing the extra effort into incorporating Criminal Girls 2: Party Favors’s unique Live 2D effect into the new art.Īs with the first in the series, Criminal Girls: Invite Only, “Punishment” will be framed as “Motivation,” and other terminology changes from the first game will also apply here. We didn’t want to make any alterations to the game that would be jarring to the experience or feel “off,” so we worked with the original artist of the game who redrew the art for the Motivation scenes that might have caused issues due to their explicit nature. We had a bit more time to work on this title. So how will Criminal Girls 2: Party Favors differ from the Japanese release? Some of you might be asking, “Why change anything in the first place?” The answer to that question is pretty complicated overall, but here’s the short version: While we do our best to make all our fans happy, we also need to make sure that our games can be released on the platform they’re made for, and released in the various territories in which we sell them. Since this can be an issue for some, I want to give you some insight into our process and exactly what’s changing so you can make an informed decision.
![criminal girls invite only criminal girls invite only](https://i.pinimg.com/736x/42/d7/0f/42d70f9a1fe77e2698d8a08cbbd3c9ef.jpg)
As with the first game in the series, some of the content will be changed to accommodate this international release. The stereotypical anime girls (see above) learn skills as you discipline them with crops and electro-stims, rendering the game tasteless as well as terrible.Since you’re here, you probably know that we are bringing Criminal Girls 2: Party Favors to North America and Europe for the PS Vita this September. Wafer-thin plot and shoddy mechanics are bad enough, but the levelling system is downright offensive. Mechanically, they’re stunted too, with only one of four girls able to attack each round. Unfortunately, those battles are tortuous, with barely animated characters, terribly designed monsters and literally no backgrounds. Thankfully, random battles occur every few steps during your trek around level after maddeningly dull level. One of the laziest examples of J-RPG game design ever seen, this is a level-up grind from the earliest moments. The setting is appropriate, as actually playing Criminal Girls is certainly a hellish experience. W ith a group of “delinquent” girls banished to hell, you play their male warden, shepherding them metaphorically towards redemption and literally towards freedom when the underworld’s prison system fails.